Lighting system upgrade

NOV 20, 2025

This release is one of our biggest yet, delivering major improvements to lighting, usability, export workflows, and pro-level rendering control.

Lighting System Upgrade

New Light Types

  • Video Light: Grid of point lights driven by an actual video file
  • Area Light: Ideal for natural soft shadows and studio-style lighting
  • Sun Light: A directional light that simulates real sunlight

Better Light UX

  • Temperature Control using Kelvin instead of RGB
  • Fully redesigned 3D UI for all lights
  • Updated light icons
  • Lights can now be renamed for cleaner scene organization

Scene Graph Panel Improvements

  • Moved to the left side for better visibility and workflow
  • HDRI templates now live under the Environment category

Subject Properties Panel

  • Keying and Depth Camera controls are now placed higher for faster access

General Editor Improvements

  • Default focal length changed from 24mm to 50mm
  • Removed View Mode from toolbar (still accessible as subject dropdown)
  • Added Fullscreen Mode
  • GSPLAT loading support (Try loading gaussian splat from World Labs!)
  • PIP screen can now be resized

Plugin Support Improvement

Unreal Engine

  • Supports high quality passes for faster and smooth playback
  • Atlas has been replaced with individual MP4 for faster playback and easier pass swapping

Naming Convention Update

All passes now have prefixes with improved organization:

  • Index now starts from 1
  • Uses six-digit numbering
  • Example: NORMAL_000001.png

Beeble Studio Render Options

  • Select which VFX passes to render
  • Refine Alpha coming soon

Credit Top-ups

You can now buy additional credits! Visit here