Lighting system upgrade
NOV 20, 2025This release is one of our biggest yet, delivering major improvements to lighting, usability, export workflows, and pro-level rendering control.
Lighting System Upgrade
New Light Types
- Video Light: Grid of point lights driven by an actual video file
- Area Light: Ideal for natural soft shadows and studio-style lighting
- Sun Light: A directional light that simulates real sunlight
Better Light UX
- Temperature Control using Kelvin instead of RGB
- Fully redesigned 3D UI for all lights
- Updated light icons
- Lights can now be renamed for cleaner scene organization
Scene Graph Panel Improvements
- Moved to the left side for better visibility and workflow
- HDRI templates now live under the Environment category
Subject Properties Panel
- Keying and Depth Camera controls are now placed higher for faster access
General Editor Improvements
- Default focal length changed from 24mm to 50mm
- Removed View Mode from toolbar (still accessible as subject dropdown)
- Added Fullscreen Mode
- GSPLAT loading support (Try loading gaussian splat from World Labs!)
- PIP screen can now be resized
Plugin Support Improvement
Unreal Engine
- Supports high quality passes for faster and smooth playback
- Atlas has been replaced with individual MP4 for faster playback and easier pass swapping
Naming Convention Update
All passes now have prefixes with improved organization:
- Index now starts from 1
- Uses six-digit numbering
- Example:
NORMAL_000001.png
Beeble Studio Render Options
- Select which VFX passes to render
- Refine Alpha coming soon
Credit Top-ups
You can now buy additional credits! Visit here