3D RELIGHT

LIGHT YOUR
SHOT
IN FULL 3D

Real footage becomes a relightable subject in a browser 3D scene.
Light it with HDRIs and point, spot, area, sun, and video lights.
Physically based results render in real time.

BEEBLE 3D RELIGHT · BROWSER EDITOR

01/ CAPABILITIES

AI VIDEO RELIGHTING,
BUILT ON PHYSICS

Your shot carries PBR materials, so light behaves the way it does on set.
Direction, falloff, and reflections.

Classic light rig illustration: a point light casting physically accurate falloff

RELIGHT

Physically accurate falloff for production-grade results.

Video light illustration: a clip playing as a light source

VIDEO LIGHT

Video-driven lighting mirroring DMX and LED-wall behavior.

No-setup illustration: lighting controls ready without shaders or nodes

NO SETUP REQUIRED

Zero overhead. No shaders, nodes, or calibration.

Scene asset illustration: HDRI, model, splat, and backdrop imports

CUSTOM ASSETS

Import HDRI, models, splats, and backdrops to author scenes.

02/ HOW IT WORKS

RELIGHT VIDEO
IN THREE STEPS

01

GENERATE VFX PASSES

Run your footage through the VFX Pass Generator. It turns any video into PBR material, alpha, and depth passes.

02

IMPORT INTO 3D RELIGHT

Pull the processed shot into the editor. It lands as a relightable subject inside a real-time 3D scene.

03

LIGHT, ANIMATE, FINISH

Light with HDRI environments and point, spot, area, sun, and video lights. Animate on the timeline with keyframes. Dial in the final look and export as MP4 or a PNG sequence.

03/ SPECS

VIRTUAL PRODUCTION LIGHTING,
IN A BROWSER

01

BROWSER-BASED

Runs on Chrome or Edge, desktop, with GPU acceleration. Nothing to install.

02

REAL-TIME VIEWPORT

Client-side Three.js rendering. Physically based results as you work.

03

TIMELINE + KEYFRAMES

A timeline and keyframe editor for animating your scene over time.

04

MULTI-VIDEO SYNC

Multiple shots stay frame-locked on a global clock.

{ THE MODEL BEHIND IT }

SwitchLight 3.0

Eight labeled render passes of one portrait side by side: Source RGB, Normal, BaseColor, Metallic, Alpha, Depth, Roughness, and Specular

Our own model, developed in-house for physically based light transport.
Not an API wrapper, not a filter.
Every light you add behaves the way light does on set.

Read research

LIGHT YOUR NEXT SHOT
IN 3D

Open 3D Relight in the browser. No installs, no setup.